You may download the server and demo client, both with source, at these following websites:
Prior installation of the OpenGL and GLUT libraries.
There are three main folders in the ZIP file. The root folder contains all the code you need. The second is the "win32" folder which contains two subdirectories; one with the Visual C++ 6.0 workspace and makefile for the glAppGrapher, and the other for the test client. The third is the "manual" folder, which I'm pretty sure you have found by now.
I used the NVidia headers and libaries to generate the program, so you may need to change the makefiles and project files a bit to get things working.
In order to compile and install GlAppGrapher on your system, type the following in the base directory of the GlAppGrapher distribution:
% ./configure
% make
% make install
Since GlAppGrapher uses
autoconfyou should have not trouble compiling it. Should you run into problems please report them to the the author at Chris Haag